package borderPatrol.Players;

import borderPatrol.Data.Board;
import borderPatrol.Data.Move;
import borderPatrol.misc.ParanoidSearch;

public class ParanoidPlayer extends Player {

	public ParanoidPlayer(int sign) {
		super(sign);
	}

	@Override
	public Move getNextMove(Board board) {
		return new ParanoidSearch(board.getSimulationBoard(), sign).getBestMove(10);
	}

}
